Author Topic: Using SphereUnf.vlx  (Read 9717 times)

Ponytail

  • Newbie
  • *
  • Posts: 4
    • View Profile
Using SphereUnf.vlx
« on: February 20, 2016, 04:02:12 pm »
I am looking for a routine to make unfolded/flattened cones and spheres.
Tried SphereUnf.vlx in BabaCad: drag&drop don't work, but APPLOAD-command says it was installed.
But at the command Sphereunf it didn't work.
The above does work in a full Autocad-program, not in their LT-versions.

How can I get this thing to work or is there another routine to get my wanted result?

babadmin

  • Administrator
  • Full Member
  • *****
  • Posts: 142
    • View Profile
Re: Using SphereUnf.vlx
« Reply #1 on: February 20, 2016, 06:23:27 pm »
Sorry, but you can't make it work with current BabaCAD version, cause it's still 2D only, and Sphere is 3D object. BabaCAD 3D is still in development phase.

Ponytail

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Using SphereUnf.vlx
« Reply #2 on: February 21, 2016, 10:28:28 pm »
Thanks Babadmin,

I get it. Have to wait then....

Until then: is there an easy way to draw such unfolded obejcts?
« Last Edit: February 21, 2016, 10:32:50 pm by Ponytail »

babadmin

  • Administrator
  • Full Member
  • *****
  • Posts: 142
    • View Profile
Re: Using SphereUnf.vlx
« Reply #3 on: February 22, 2016, 09:13:30 am »
I think that you have to use rip feature if you want to convert a solid to sheet metal objects. This feature must exists in professional 3D CAD like Inventor or Solidworks (if price is not problem; as I remember, it goes from 5,000 to 10,000 US$ for one standalone license).